Computing
Intent, Implementation and Impact Statement: Computing
Intent
At William Bellamy Primary, we aim to prepare our pupils for their futures by teaching them key skills that will prepare them for an ever changing digital world. Through Digital Literacy, Coding, IT and Online Safety. These strands are revisited repeatedly through a range of themes during children’s time in school to ensure the learning is embedded and skills are successfully developed. Our intention is that Computing also supports children’s creativity and cross curricular learning to engage children and enrich their experiences in school.
The school’s overarching intent based in nurture and diversity, this is embedded into the curriculum to ensure that the curriculum is reflective of our school community and all teaching is delivered using a nurturing approach.
Implementation
We teach the National Curriculum, supported by a clear skills and knowledge progression. This ensures that skills and knowledge are built on year by year and sequenced appropriately to maximise learning for all children. The aim is for pupils to be able to apply their skills across a range of mediums, safely, and not be restricted to one type of software or device. Computing is taught both in timetabled weekly lessons, as well as being embedded across the curriculum. This ensures children are able to develop depth in their knowledge and skills over the duration of each of their computing topics. Teachers use ‘Cocoon’ as a starting point for their lessons, which have a logical path of progression throughout the school. Key concepts are revisited at the beginning of each lesson, but also throughout the learning. A use of a variety of software ensures that children are not just learning how to work on one tool, but having to apply these skills and use computational thinking across the curriculum.
- Coding is taught using a range of multimedia from Bee-Bots in EYFS and Year 1 to Scratch, Kodu and Hopscotch in KS2, which exposes the children to what algorithms are, and leads them to the design stage of programming from the end of Key Stage 1. In this, they design, write and debug programs, explaining the computational thinking behind their algorithms using key concepts such as abstraction, decomposition, logic and algorithms.
- Digital Literacy gives children the skills, knowledge and understanding that will help them to take a full and active part in social, cultural, economic, civic and intellectual life now and in the future. The pupils are involved in making digital books, animations, movies and blogs across a range of digital tools, including Movie Maker, Book Creator and Edublogs. Our planned curriculum for digital literacy includes online safety which is taught across all Key Stages and teaches the pupils to keep themselves safe online and what to do if they come across something that makes them uncomfortable. The lessons are broad in covering a range of issues including understanding current issues such as ‘fake news’ and ‘body image’. The children are also taught the importance of reporting something they experience happening to themselves or another person, or talking to a safe adult as in accordance with our Anti Bullying and our Online Safety Policy. Further enrichment activities take place during Safer Internet Day.
- IT enables the children to use their digital literacy skills to process and present work in a variety of formats, using Story Jumper and Puppet Pals in EYFS and Year 1, then progressing to word processors as well as presenting using a variety of tools, including Microsoft Office, Keynote and G-Suite. Children are also taught to create surveys, gather data and present the information using the many tools on offer in G-Suite.
Impact
To assess pupils knowledge and understanding teachers use formative assessment throughout each unit to track pupils against the key learning outcomes. The teacher judgments are recorded using the schools Integris markbooks. Pupil engagement is not only fulfilled by a varied curriculum, but also access to numerous resources to teach Computing. The children are able to use Bee-Bots, iPads, laptops, Chromebooks, data loggers etc in order to experience learning across a variety of platforms in a number of different subject areas.
The implementation of this curriculum ensures that when children leave William Bellamy Primary school, they are competent and safe users of ICT with an understanding of how technology works. They will have developed skills to express themselves and be creative in using digital media and be equipped to apply their skills in Computing to different challenges going forward.
Computing Curriculum Overview
Year | Autumn 1 | Autumn 2 | Spring 1 | Spring 2 | Summer 1 | Summer 2 |
R | Digital Literacy and Research – Book Creator | IT – Book Creator
| Coding – Bee-Bots | IT – Microsoft Office
| Coding – Bee-bots
| Digital literacy – Book Creator |
1 | IT – Microsoft Office | Digital Literacy and Research – Book Creator
| Digital literacy – Movie Maker | Coding – Bee-Bots | IT – StoryJumper | Coding – Bee-Bots
|
2 | Digital Literacy and Research – Story Jumper
| IT – Microsoft Office
| Coding - Scratch
| IT – Office 365
| Coding – Kodu
| Digital Literacy and Research – Movie Maker |
3 | Coding - Kodu
| Digital literacy – Movie maker | IT – Edublogs
| IT – Office 365 Data
| Digital Literacy and Research – Storyjumper | Coding – Scratch
|
4 | Digital Literacy and Research – Book Creator | IT – Office 365 Data
| IT – Microsoft office
| Coding – Kodu
| Coding – Scratch
| Digital Literacy and Research – Edublogs |
5 | Coding - Scratch
| IT – Office 365 Data
| Digital Literacy and Research – Book creator | IT – Office 365 - Collaboration
| Digital Literacy and Research – Movie maker | Coding – Scratch
|
6 | IT – G Suite Data
| Digital literacy – Edublogs | IT – Microsoft Office
| Coding – Scratch
| Digital Literacy and Research – Storyjumper | Coding – Kudo
|